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Text File  |  1997-06-12  |  2KB  |  110 lines

  1. PARTICLE STORM
  2. -DEATH WISH
  3. -PARTICLE SHADER
  4. -ADD COLLISION
  5. -ADD GRAVITY
  6. -ELASTICITY
  7. -RECORDING PARAMETERS
  8. -FLOCKING AND SWARMING
  9. -FORCE FIELD
  10. -WIND
  11. TORNADO OF COWS
  12. -CHANGE EMITTER
  13. -REDUCING AMOUNT OF PARTICLES
  14. -RECORD AND SAVE
  15. -POST PROCESS
  16. -PSM FILES
  17. -ALIGN TO PATH
  18.  
  19. TEN KEYPAD
  20. -ZOOM KEYS
  21. -SETTING VIEWS
  22. -DISPLAY OPTIONS
  23. -VIEW ORIENTATION
  24. -SAVE VIEW
  25. -ZOOM FACTOR
  26. SPLINE MODELING
  27. -OBJECT OPTIONS
  28. -CONNECTING PATHS
  29. -CONNECTING CURVES
  30. -FREEZING CURVES
  31. -SPLINE PATCHES
  32. -SPLINE OPTIONS
  33. -POLYGON STATISTICS
  34. -DUPLICATE POINTS
  35. -MERGE POINTS
  36. METAFORM
  37. -U.S.S. ENTERPRISE
  38. -APPLESEED GUN
  39. -BACKGROUND IMAGE
  40. -STICHING
  41. -CRUDE VERSION
  42. -METAFORMING THE APPLESEED GUN
  43. -ALOSAURUS
  44. METABALLS
  45. -METABALL SKIN
  46. -METABALL REPRESENTATION
  47. -KEN'S METABALL
  48. -METABALL WOMAN
  49. BUMP MAPPING
  50. -RIBBON IMAGE
  51. -METABALL FIGURE
  52. -BUMP IMAGE
  53. -TROUBLESHOOTING BUMP MAPS
  54. -APPLYING BUMP MAPS
  55. METANURBS
  56. -METANURBS ALIEN
  57. -UTILIZING UNDO 
  58. -METANURBS NECK
  59. -MAGNET
  60. -MIRROR
  61. -SKETCHING THE JAW
  62. -DETAILED WORK
  63. -ACTIVATING METANURBS
  64. -ADDING GEOMETRY
  65. -BEVEL
  66. -METANURBS PATCHES
  67. -FREEZE
  68. METAFORM PART2
  69. -ALOSAURUS
  70. SURFACING
  71. -ALOSAURUS BUMP MAP
  72. -ALOSAURUS COLOR MAP
  73. -LIGHTING SETUP
  74. -APPLYING SURFACES
  75. -BLENDING SURFACES
  76. -COPYING SURFACES
  77. -BUMP LEVELS
  78. -SHIP WING
  79. -WING SPECULARITY MAP
  80. -WING COLOR MAP
  81. -WING BUMP MAP
  82. -SPECULAR DETAIL
  83. COMPOSITING
  84. -FRONT PROJECTION MAPPING
  85. -APPLYING FRONT PROJECTION MAPS
  86. -LUMINOSITY SETTINGS
  87. -MODIFYING WALL OBJECTS
  88. -CASTING SHADOWS
  89. -SHOOTING PLATES
  90.  
  91. FIBER FACTORY
  92. -HAIR ON A HUMAN
  93. -OPTIMIZING FIBER FACTORY
  94. -GEOMETRY
  95. -EFFECT
  96. -GRAVITY
  97. -MAKE
  98. -WORK SECTIONS
  99. -ANCHOR PLUG-IN
  100. -HAIR STYLING
  101. -POLE2 STYLING
  102. -MAGNETIC COMBING
  103. -TRIMMING
  104. -RESCALING
  105. -REALISTIC CHARACTERISTICS
  106. -HAIR SURFACING
  107. -HAIR BUMP MAPPING
  108. -HAIR SHADOW MAPPING
  109.  
  110. CREDITS